Hello!

I'm setting up a level with several models, and each model has its own script, and should be controlled individually.

What I've tried is something like this:

Code:
if(key_x == 1)
{
   include scriptname.c
}



or

Code:
include <scriptname.c>;

function scriptswitcher()
{
	if(varname == 1)
	{
		goto scriptname.c;
	}
}



Both of the above given examples didn't work.

There are like 8 models, each have ALOT! of functions assigned to keys, so they should be activated one at a time, so there is only 1 model controllable whenever its clicked (for example)

Thanks in advance.

Last edited by AkorA; 02/17/10 20:17.