Thanks for the reply
PH_POLY does not seem to work very well because the wheels arent perfectly round and i dont want to add any more detail to them if i can help it
My wheel action looks like this
Code:
action Car_Wheel
{
wait (1);
phent_settype (my, PH_RIGID, PH_SPHERE);
phent_setmass (my, 20, PH_SPHERE);
phent_setdamping (my, 0, 100);
phent_setfriction (my, 100);
phent_setelasticity (my, 60, 5);
phent_setgroup (my, 2);
// ph_setgravity (vector (0, 0, -386)); // Set gravity for the world
}
thanks again