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Katamari Clone #310998
02/18/10 04:10
02/18/10 04:10
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
Member
The_Clyde  Offline OP
Member

Joined: Jul 2008
Posts: 223
Pittsburgh
A month or two ago I was toying with making a Katamari Damacy clone and produced a little demo, "Catamary".

It's not much and I haven't had time to work on it since but for those needing badly to roll over something here it is: http://clydeshaffer.com/clydeshaffer/downloadables/catamary.rar
The controls are WASD and IJKL to imitate the double-directional controls from the playstation. Also if you press spacebar the ball pulls a complete 180 degree (or 2 * pi radian :D) turn.

Re: Katamari Clone [Re: The_Clyde] #311039
02/18/10 10:58
02/18/10 10:58
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Wonderful End Of The World? grin
Nice game, but the ball is too slow.

Re: Katamari Clone [Re: Cowabanga] #311230
02/18/10 23:21
02/18/10 23:21
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
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The_Clyde  Offline OP
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Joined: Jul 2008
Posts: 223
Pittsburgh
Well, Wonderful End of the World is neat but I missed the rolling from Katamari

I might work on this some more later, but I've gotta fine-tune the processes of attaching things to the ball correctly and my formula for determining whether you're big enough to pick up a particular object, before I get concerned with fine-tuning simple variable changes such as movement speed.

Rather than simulating every single object attached, I'm using an invisible spherical hitbox so I also gotta work on how I alter the size of the ball for each object added.


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