function wave_control(){
my.transparent = on; //Make shore line a transparent
my.red = 255; //Adjust colors, this may not do anything depending on which water you are using
my.blue = 255;
my.green = 255;
my.tilt += 90; //Tilt the TGA file so it is flat
my.bright = on; //Add brightness to the TGA file
my.ambient = 100; //Ambient look
my.albedo = 100; //Albedo look
while(1){
wait(random(50)); //Add some random wait time so it doesn't look syncronized
my.scale_x = 0.5; //Start scale at half size, you can adjust this to your needs
my.scale_y = my.scale_x;
my.alpha = 100; //Start out as 100 alpha value, change this to your needs
while(my.scale_x < 10){ //Go until the size = 10, adjust this to your needs
my.alpha -= 0.3; //How fast this TGA shore line fades
my.scale_x += 0.03; //Make the shore line effect larger as time goes on
my.scale_y = my.scale_x;
wait(1);
}
wait(1);
}
}
function find_shore_line(){
var start_x = 0;
var start_y = 0;
var height = 0;
var old_height = 0;
start_x = 0; //This is where you want to start scanning, this should be on the corner of your map at the lowest value
start_y = 0; //Same as above, except on the y axis
while(start_x < 80000){ //Set this number "80000" to the max scan on the X axis
while(start_y <= 15000){ //Set this number "15000" to the max scan on the Y axis
old_height = height; //Take note of the old height checked
//For the code below, start scane for height of water line. The 1975 will be 25 quants above the water line and 1950 is the
//water line itself, you can adjust the 1975 to a number just right above your water line, and 1950 to your water line or just
//1 or 2 quants below water line, up to you
height -= c_trace(vector(start_x,start_y,1975), vector(start_x,start_y,1950), ignore_sprites + ignore_passable + ignore_flag2 + ignore_models);
if(old_height != height){ //If this scan senses a change in height because start of terrain, execute below code
ent_create("shore.tga",vector((start_x + 0),start_y,1950.5), wave_control); //Create the shoreline, only change the 1950 to match your water level
old_height = 1950; //Reset the old height to your water line
height = 0; //Reset your height check
}
start_y += 100; //This will scan every 100 quants on the Y axis
}
start_x += 100; //This will scane every 100 quants on the X axes
start_y = 0; //Reset the Y scan to begin over again using a different vector
wait(1);
}
}