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Re: Native engine fbx support (or at least a converter function) [Re: ventilator] #311583
02/20/10 19:06
02/20/10 19:06
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Quote:
.x is a very crappy format and shouldn't be used for anything.


I'm currently working through some DX tutorials. I found it cool that there is a ready to use file format (I mean .x). So why shouldn't we use it? Where is the disadvantage?


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Re: Native engine fbx support (or at least a converter function) [Re: Dark_samurai] #311605
02/20/10 23:02
02/20/10 23:02
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
It's not one format, it's at least ten. More or less...

I had extreme problems with exporting and importing .x as every tool did sth else wrong.
Ended up writing a MDL5 importer (for another engine) because I found absolutely now way to get .mdl to .x without having export/import errors.

-> .x sucks.
grin

Last edited by Firoball; 02/20/10 23:04.
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