.x is a very crappy format and shouldn't be used for anything.
I'm currently working through some DX tutorials. I found it cool that there is a ready to use file format (I mean .x). So why shouldn't we use it? Where is the disadvantage?
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Re: Native engine fbx support (or at least a converter function)
[Re: Dark_samurai]
#311605 02/20/1023:0202/20/1023:02
It's not one format, it's at least ten. More or less...
I had extreme problems with exporting and importing .x as every tool did sth else wrong. Ended up writing a MDL5 importer (for another engine) because I found absolutely now way to get .mdl to .x without having export/import errors.