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RPG project #310981
02/18/10 00:16
02/18/10 00:16
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
Im working on a 3D open world rpg, im offering 30% of whatever profits come from it, i need basic c-lite programing,(i have movo=ing but wouldnt mind improvements, i need basic ai, fighting, menus,dialouge,shadows,fog,and maby some physics......pm me for more details if ur inturested,i can also send pics of the content i have ready if u want. smile


a7 pro
Re: RPG project [Re: danielbiggers01] #310992
02/18/10 03:18
02/18/10 03:18
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
some real solid money would be better for a project of this size, and some proper grammar (at least for the Job Offering post) would also not hurt in making you sound a little more serious


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: RPG project [Re: Michael_Schwarz] #310995
02/18/10 03:45
02/18/10 03:45
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
ok...thanks for the advice.....should have all the screenshots ready soon for anyone inturested


a7 pro
Re: RPG project [Re: danielbiggers01] #310996
02/18/10 03:47
02/18/10 03:47
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
and it's not going to be a huge project, im just going to try and get it put on the indie games section of D2D


a7 pro
Re: RPG project [Re: danielbiggers01] #310999
02/18/10 04:11
02/18/10 04:11
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
I would love to give a solid money amount but i really dont know how much its going to make.....all i can promise is 30% of whatever comes in


a7 pro
Re: RPG project [Re: danielbiggers01] #311032
02/18/10 10:49
02/18/10 10:49
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
There's an edit button BTW.

Re: RPG project [Re: Cowabanga] #311041
02/18/10 11:15
02/18/10 11:15
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Look for the posting guidelines when posting a Job offer.
Else noone will take this seriously.

Re: RPG project [Re: Damocles_] #311083
02/18/10 15:39
02/18/10 15:39
Joined: Dec 2009
Posts: 188
Pennsylvania
Joquan Offline
Member
Joquan  Offline
Member

Joined: Dec 2009
Posts: 188
Pennsylvania
Cool ideas! I have a similar idea, which someone else is designing for my games studio.

Good luck and God bless,
Jake

Re: RPG project [Re: Joquan] #311234
02/19/10 00:19
02/19/10 00:19
Joined: Feb 2010
Posts: 26
California, U.S
D
danielbiggers01 Offline OP
Newbie
danielbiggers01  Offline OP
Newbie
D

Joined: Feb 2010
Posts: 26
California, U.S
ok.....thanks for the advice....I will also do modeling/animation for any programmers in exchange for coding...also the name im thinking of is "Battlemage"
what do u guys think?


Last edited by danielbiggers01; 02/19/10 00:20.

a7 pro
Re: RPG project [Re: danielbiggers01] #311340
02/19/10 15:39
02/19/10 15:39
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Nice name. You really haven't told us anything about your game yet, though. You'll need to put pictures up as well as explain exactly what this game is going to be about, how it's going to be played, etc.

Also, like everyone else is saying, proper punctuation/spelling/grammar is essential in making us understand you, as well as take you seriously.

Finally, am I correct in assuming that you are using the templates? Because not many programmers are willing to work with those. If you get a programmer on board, you should expect to drop all associations your game has with the template scripts.


Eats commas for breakfast.

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