Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (TipmyPip, AndrewAMD, dBc), 18,430 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Native engine fbx support (or at least a converter function) [Re: ventilator] #311583
02/20/10 19:06
02/20/10 19:06
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Quote:
.x is a very crappy format and shouldn't be used for anything.


I'm currently working through some DX tutorials. I found it cool that there is a ready to use file format (I mean .x). So why shouldn't we use it? Where is the disadvantage?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Native engine fbx support (or at least a converter function) [Re: Dark_samurai] #311605
02/20/10 23:02
02/20/10 23:02
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
It's not one format, it's at least ten. More or less...

I had extreme problems with exporting and importing .x as every tool did sth else wrong.
Ended up writing a MDL5 importer (for another engine) because I found absolutely now way to get .mdl to .x without having export/import errors.

-> .x sucks.
grin

Last edited by Firoball; 02/20/10 23:04.
Page 2 of 2 1 2

Moderated by  aztec, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1