Hi.

My company are creating a game with GS. But, as the game "grows", more and more images (bitmaps) are inserted into the game. I realized that all the bitmaps declared with the instruction (e.g.) "bmap picture = <picture.tga>" are preloaded to the RAM of the computer. Due to this, the game uses 130MB of RAM without doing anything, not even loading a level. Is there anything I can do to declare the bitmaps but don't load all them in the computer's memory? I mean, how can I load the bitmaps only when I need them and free my memory when I don't need them anymore?

Thanks everybody

PS: Sorry about my poor english!!

Felipe.