If in your code, you do not need them, you can "purge" them with bmap_purge(). This will cause the engine to reload them if they come into view again. You can also use bmap_preload, to make sure its loaded before its needed, or else you might take a small fps hit waiting for the engine to load it off disk.


Never argue with an idiot. They drag you down to their level then beat you with experience