Define a material, like so:

Code:
 material mat_fur {} 



Then, make a starter function like so:

Code:
 starter init_fur{
effect_load(mat_fur,"fur.fx");
}



Then, apply your material to an entity's action, like so:

Code:
 action test{
my.material = mat_fur;
}



That's it! Just keep in mind - chances are that shader will not work because RenderMonkey is directX 9 based, and 3dgs is directX 8.1.


--Eric