Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,449 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 4
Page 6 of 7 1 2 3 4 5 6 7
Castle WolfenDoom3D + editor #307694
01/30/10 23:51
01/30/10 23:51

M
mercuryus OP
Unregistered
Castle WolfenDoom3D + editor

This project I started long ago but wasn't able to finish it.
The last days I continued to finish it for the retro contest. And finally here it is - Castle WolfenDoom3D

It's a combination of Wolfenstein3D and Doom(1) in 3D.
Hope you like this (first) 5 levels.

(WARNING - violence!)

This is the download link (easy to use setup, >17MB)

sneak preview on youtube

If you like to create and share your own levels for Castle WolfenDoom3D please use the separate editor (WolfenDoom3DEdit.EXE) and the publish funktion in the menu.

Visit http://www.gameus.de/WolfenDoom3D/ to load the most current version and many new levels!
69 Comments
Re: Castle WolfenDoom3D [retro contest entry] [Re: ] #311180
02/18/10 19:19
02/18/10 19:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Your model turrets are really great , and also their animation and effect laugh

Yeah it could be included in the game, but perhaps make the turrets a bit older technology like in Bioshock 2 ?

Re: Castle WolfenDoom3D [retro contest entry] [Re: ratchet] #311303
02/19/10 13:32
02/19/10 13:32
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
the game is ok.

Re: Castle WolfenDoom3D [retro contest entry] [Re: mikaldinho] #311580
02/20/10 18:56
02/20/10 18:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Why, mikaldinho? That's pretty important information when commenting on someone's work in this forum. What about it makes it only "ok"?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Castle WolfenDoom3D [retro contest entry] [Re: JibbSmart] #311648
02/21/10 10:32
02/21/10 10:32
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Oh man, your addition really took out the originality off the game(like the control). How about option to switch between classic control and standard control?
I really like the Big Demon (what did you call it in the original game?), did you make it your self?

I also like to see the spider like things with big brain, (I forgot the name) Will you make that too... Pleeeaaasse...

Re: Castle WolfenDoom3D [retro contest entry] [Re: bart_the_13th] #311696
02/21/10 12:24
02/21/10 12:24

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



"How about option to switch between classic control and standard control?"
download the new version and press F3

"I also like to see the spider like things with big brain, (I forgot the name) Will you make that too... Pleeeaaasse..."
find a free model and send it to me then I'll possibly add it as a new enemy

Re: Castle WolfenDoom3D [retro contest entry] [Re: ] #311790
02/21/10 15:41
02/21/10 15:41
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
i have downloaded the newest version, and i am not much of a fan. i think that the game is good, but it is not my sort of game.

Re: Castle WolfenDoom3D [retro contest entry] [Re: mikaldinho] #311832
02/21/10 18:24
02/21/10 18:24
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
do you want to drop your empty comments into every threat?

Re: Castle WolfenDoom3D [retro contest entry] [Re: Damocles_] #311851
02/21/10 19:33
02/21/10 19:33
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
obviously.

-------------------------------

@Mercuryus: Take a look at this spider model.
It's MD2 format so it should work.
Took it from a free Doom Model resource pack.
http://firoball.de/stuff/SpiderMastermind.zip


Last edited by Firoball; 02/21/10 19:41.
Re: Castle WolfenDoom3D [retro contest entry] [Re: FBL] #311860
02/21/10 21:16
02/21/10 21:16

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



Thanx for the model.
Does anyone know how to convert them to mdl5 or mdl7?

//Renameing results in bad uv mapping.
//Import/export with milkshape ignores the animations.


Re: Castle WolfenDoom3D [retro contest entry] [Re: ] #312012
02/22/10 19:40
02/22/10 19:40
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Does the milkshaped model have UVs?

Then just do an ASCII export of the uv mapping in MED and import it to the original MD2.

It's strange though that the UV information is lost with MD2. Normally this should work... (but it does not for me either, so it's not your installation)

Last edited by Firoball; 02/22/10 19:40.
Page 6 of 7 1 2 3 4 5 6 7

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1