try this instead:
Code:
// The basic includes
#include <acknex.h>
#include <default.c>

// List of functions
function create_scaled_entity(ENTITY* Ent, var X_Scale, var Y_Scale);
function main();

function create_scaled_entity(ENTITY* Ent, var X_Scale, var Y_Scale)
{
	Ent.scale_x = X_Scale;
	Ent.scale_y = Y_Scale;
}

function main()
{
	level_load(NULL);
	camera.tilt= -90;
	camera.z = 3000;
	
	ENTITY* tempEnt = ent_create("Test.mdl", nullvector, NULL);
	create_scaled_entity(tempEnt, 5, 5)
}



Untested, but you get the idea wink

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/