Thank you for replying. Excuse me for going on with this.

About the lightmapping, I suppose I can do it in an external program, as it's not runtime dependent, right? I mean although the light from a static source (precomputed) intersects an entity, it doesn't affect it.

About the culling, how expensive is to do it manually by coding vs. native way (if it's feasible)?


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.