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Underwater Scene #312304
02/24/10 06:12
02/24/10 06:12
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
Member
Garrettwademan  Offline OP
Member

Joined: Jan 2006
Posts: 245
PA
I was looking for a really good underwater shader for my game, but came to realize that either it didn't work, or it dropped my FPS down to almost 4 or 5. I found a happy medium using reflection effects for the water surface, png random light rays coming downward and 5 models of spheres using difference sizes all with flipped normals. Depending on if the player is above water, or below, I can change the skin on the 5 models and add some alpha transparency to give some volumetric fog to the look and feel of player. The skin of those spheres change when above or below water. When above, I can make the alpha higher to give more of a foggy look to the world. This is by far the best solution to not reduce any FPS in game, yet give it a nice landscape. Thoughts? Opinions? Thanks.





Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: Underwater Scene [Re: Garrettwademan] #312357
02/24/10 12:52
02/24/10 12:52
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
it look good. But i dont know what kind of game graphs you want to reach.


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