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Work with an Award-Winning Dev Studio on our 14th Title
#312242
02/23/10 20:31
02/23/10 20:31
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
OP
User
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OP
User
Joined: Aug 2002
Posts: 681
Massachusetts, USA
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Dejobaan Games, LLC is looking for creative technical people to help develop algorithmic content generators for its 14th title. This is fun tidbits of for-credit work with an award-winning game development studio that may lead to paid contract work. WHO IS DEJOBAAN GAMES?We're the developers behind AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, a BASE jumping game where you leap off of a perfectly good building, create your own stunts, and flip people off for points. Our 13th title, Aaaaa! has gained critical and commercial success: - Finalist, Independent Games Festival 2010
- Finalist, Indie Game Challenge 2010
- Winner, ModDB Editor's Choice Best Indie Game of 2010
- Winner, Penny Arcade Expo 2010 (PAX East) Boston Indie Showcase
- Metacritic highlighted as 20th highest-ranked PC title of 2009
Aaaaa! has appeared in print (PC Gamer, Edge, Gee Magazine), online (Joystick, Kotaku, Rock Paper Shotgun), and will shortly make an appearance on G4 TV. It's currently published on Steam, D2D, Gamer's Game, Impulse, and WildTangent. THE WORKWe're now creating small, modular pieces for the level generation engine for our as-yet-unannounced 14th title. Basically, we create a script that instantiates a bunch of entities in interesting patterns. Here are some examples of our early work:  What's that!? It's what we call level skeletons -- the basic building blocks upon which Aaaaa!'s levels were created. Here's an example of the script that generates such a pattern:  As you can see, this is a subset of C-Script. We're looking for people who can create such scripts. CONTRACT BASICS- 8 weeks, 10h/week.
- Familiarity with C-Script or Lite-C.
- This is for-credit on a published game.
- You must be 18+.
GET INVOLVED!With our 14th title, we hope to outdo our previous efforts, win even more awards, and just have fun.  We hope to provide you with solid experience working with a proven team on a fun, high-profile project. To get involved, send over your resume/CV or portfolio to support@dejobaan .com. We want to hear about your work! Feel free to post questions to this thread. No forum PMs, please.If you think this might be appropriate for someone, please send them this way. And thanks for reading!
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Re: Work with an Award-Winning Dev Studio on our 14th Title
[Re: Ichiro]
#312248
02/23/10 20:53
02/23/10 20:53
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Joined: Oct 2005
Posts: 196
ambe
Member
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Member
Joined: Oct 2005
Posts: 196
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we're not worthy !  well I'm not anyways ^^
- code monkey
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Re: Work with an Award-Winning Dev Studio on our 14th Title
[Re: Ichiro]
#312268
02/23/10 23:12
02/23/10 23:12
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Well, I already started writing an email. But after getting myself something to eat, which also gave me some more time to think about it, I remembered that days only have 24h, which I already filled up with school, sports, other projects and sitting around unmotivated, waiting for a flash of insight for the problem which destroyed all motivation, or just playing some boring games due to that lack of motivation... If a day could just take longer -.- However, good luck at finding someone suitable. It seems like a hard but interesting and fun job 
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Re: Work with an Award-Winning Dev Studio on our 14th Title
[Re: Captain_Kiyaku]
#312441
02/24/10 20:03
02/24/10 20:03
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
OP
User
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OP
User
Joined: Aug 2002
Posts: 681
Massachusetts, USA
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I completely understand Slin's point of view, and appreciate it -- if he's swamped, then taking on more work won't do anyone any good.  We worked with a few students over this past summer for internship credit, and they got enough out of it that they stayed in non-internship capacities over the school year. Basically, what we gave them was experience working on something fun, and the ability to open up a magazine at a job interview and say "See? I worked on this game! Hire me!" Also, I like to think Dejobaan's a group of really nice guys and gals. So far, nobody's run away, crying. Except me. Sometimes.
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