function shoot_right() { if(event_type == EVENT_ENTITY) { ent_remove(you); ent_remove(me); } } action aShoot_Right() { my.emask |= (ENABLE_ENTITY); my.event = shoot_right; while(me) { c_move(my,nullvector, vector(15,0,0),GLIDE | IGNORE_YOU); wait(1); } }
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