da fehlt immer noch das me...

Code:
function shoot_right()
{
	
	if(event_type == EVENT_ENTITY)
	{
		ent_remove(you);
		ent_remove(me);
	}	
	
}

action aShoot_Right()
{
	my.emask |= (ENABLE_ENTITY);
	my.event = shoot_right;
	while(me)
	{
		
		c_move(my,nullvector, vector(15,0,0),GLIDE | IGNORE_YOU);
		wait(1);
	}
	
}