Thanks for the info Michael. Where can we follow the progress of this engine in the future? I am heavily interested in it.
And by the way: If you need any help, models or textures, just let me know. Dexsoft would be happy to support modern technology. And I personally would be interested in checking how my textures and models look with new tech like dynamic tesselation, ambient occlusion or global illumination.
My latest texture pack comes with all maps needed for modern renderers and are precisely generated from high poly geometry. So they would be perfect for tessellation as an example:
Here is a shot from the c4 engine:

We can talk about more detail via mail or PM.