hey minor update:

Terrain shadow baking, scene objects, weather system

http://www.youtube.com/watch?v=nMvS5E4vGP4

Here is how the shadow baking works in the game. Its been implemented much earlier in the development, but now you get to see how it works. I can run the shadow bake function, then save that image out to put into the terrain's texture. The scene objects are currently objects that can be destroyed, but not fully destroyed since they are obstacles to pathfinding. Nodes cannot see through these objects, so these scene objects can stop node to node visibility. The weather system is added for effect, sight ranges are reduced, and wind can push shells off their trajectory.