If you mean moving the camera around without going into debug, look at default.c

Code:
void def_move()
{
	VECTOR force,speed,dist;
	ANGLE aforce,aspeed; 

// initialize speed and distance
	vec_zero(speed);
	vec_zero(aspeed);
	vec_zero(dist);

    if (1 > def_camera)
        def_camera = 1;
	if (1 < run_mode && run_mode < 5) 
		def_camera = 2;	// prevent player movement in entity viewer mode

	while (def_camera) 
	{
        aforce.tilt = 5*(key_pgup - key_pgdn + mouse_right*mouse_force.y);
        if (key_alt==0) {
            aforce.pan = -5*(key_force.x + mouse_right*mouse_force.x + joy_force.x);
            aforce.roll = 0;
        } else {
            aforce.pan = 0;
            aforce.roll = 5*(key_force.x + mouse_right*mouse_force.x + joy_force.x);
        }

		vec_add(camera.pan,vec_accelerate(dist,aspeed,aforce,0.8));

        force.x = 7*(key_force.y + key_w - key_s + joy_force.y);
        force.y = 3*(key_comma - key_period + key_a - key_d);
        force.z = 3*(key_home - key_end);
        vec_accelerate(dist,speed,force,0.5);

is the main part of it laugh