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Re: Untitled Platformer - Game design, ideas, etc
[Re: Ganderoleg]
#322243
05/05/10 15:04
05/05/10 15:04
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Hi!
I think it is not clear why BUM kidnappes LJ. It could be that BUM needs some child tears to achieve his transformation chemistry. At dungeon level, LJ can be confined into a strange machine that takes his essence and, in a first step, has to be stopped by BJ. Then, as the second step, LJ needs to find the way to his sister. And for last step, they leave the dungeon. It also can be the reason why they are convinced that BUM will kidnap other child.
Salud!
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Re: Untitled Platformer - Game design, ideas, etc
[Re: txesmi]
#322362
05/06/10 12:04
05/06/10 12:04
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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This is very, very good idea  I would maybe just change the time line since it's not possible for Big J to know anything about the children tears extracting process because she just followed SUM into the abyss & down into the dungeons. We could go with it in this way: 1.Cut scene is first showing the BJ entering the dungeons through the bottom of the abyss & then switching to LJ, who is given a potion by the mouse. 2.In the first part of the dungeon level J's have to find each other, with BJ starting from the bottom of the dungeon & LJ starting from the dungeon tower. 3.Once they unite we go with cut scene where LJ is telling the BJ about the strange machine that was extracting his tears & about the big monster (BUM) that was standing next to SUM, talking about his plan to extract tears from every child in the valley. 4.After the cut scene the second part of the dungeon level is starting & J's have to find & destroy the tears extracting machine.
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Re: Untitled Platformer - Game design, ideas, etc
[Re: Quad]
#334300
07/22/10 12:15
07/22/10 12:15
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
OP

Expert
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OP

Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
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Thank you for the link. It's an interesting project, but it's more oriented towards arcade, not puzzles, like our game. I think that we can learn from it, though, maybe get some ideas, and so on.
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