force.x = 7*(key_force.y + key_w - key_s + joy_force.y);
force.y = 3*(key_comma - key_period + key_a - key_d);
force.z = 3*(key_home - key_end);
vec_accelerate(dist,speed,force,0.5);
is the part you'll need to change
force.x = 14* will obviously be twice as fast
or change it to a variable and have the user define it
var cam_speed
...
force.x = cam_speed*(key_force.y ...
...
void cam_speed_up(){
cam_speed++;
}
void cam_speed_down(){
cam_speed--;
}
on_x = cam_speed_up;
on_z = cam_speed_down;
hope this helps