ok,so this is exacly what i do:
-i have a picture named brick.bmp
-i create a box in 3ds max
-i apply the brick.bmp,i add UVW map,i check BOX instead of plane and i uncheck Real World Map Size
-i export this box to the folder where is my picture as box.3ds
-i check the box when it asks me that if i want to preserve the coords
-i open MED
-i import box.3ds
-it tells me to find brick.bmp;
-it opens well but it looks like the UVW map wasn't applied.The texture is very tiny and repeats alot of times
Last edited by Ted22; 03/08/10 16:09.