int panel_istouching(PANEL* pnl1, PANEL* pnl2){
//check left
if((pnl1.pos_x + pnl1.size_x) < pnl2.pos_x){
return(0);
}
//check right
if((pnl1.pos_x > (pnl2.pos_x + pnl2.size_x)){
return(0);
}
//check top
if((pnl1.pos_y + pnl1.size_y) < pnl2.pos_y){
return(0);
}
//check bottom
if((pnl1.pos_y > (pnl2.pos_y + pnl2.size_y)){
return(0);
}
return(1);
}
void panel_move(){
//...
if panel_istouching(pnl_ship, pnl_rock){
//do something
}