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Re: 3DS Mapping to MED [Re: DJBMASTER] #314428
03/08/10 15:59
03/08/10 15:59
Joined: Dec 2009
Posts: 74
Romania,Bucharest
Ted22 Offline OP
Junior Member
Ted22  Offline OP
Junior Member

Joined: Dec 2009
Posts: 74
Romania,Bucharest
ok,so this is exacly what i do:
-i have a picture named brick.bmp
-i create a box in 3ds max
-i apply the brick.bmp,i add UVW map,i check BOX instead of plane and i uncheck Real World Map Size
-i export this box to the folder where is my picture as box.3ds
-i check the box when it asks me that if i want to preserve the coords
-i open MED
-i import box.3ds
-it tells me to find brick.bmp;
-it opens well but it looks like the UVW map wasn't applied.The texture is very tiny and repeats alot of times

Last edited by Ted22; 03/08/10 16:09.
Re: 3DS Mapping to MED [Re: Ted22] #314433
03/08/10 16:37
03/08/10 16:37
Joined: Dec 2009
Posts: 74
Romania,Bucharest
Ted22 Offline OP
Junior Member
Ted22  Offline OP
Junior Member

Joined: Dec 2009
Posts: 74
Romania,Bucharest
oh,actualy it works!Thanks!!!
The pic that i used infact was longer than 8 characters!Thanks again!

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