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Re: Untitled Platformer - Game design, ideas, etc
[Re: RedPhoenix]
#314571
03/09/10 12:12
03/09/10 12:12
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
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That's a good idea; I don't think that we'll need to save the current state of the level (just the level number) and we'll start from its beginning whenever the player loads a game. I'd save the main menu options (video, sound, etc) and the level number. Nevertheless, it's always a good idea to add some free slots; you can never know when you're going to add mouse sensitivity, etc
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Re: Untitled Platformer - Game design, ideas, etc
[Re: George]
#321328
04/28/10 10:04
04/28/10 10:04
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
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Dear friends, We have finally managed to finish the game story document, which serves as a base for the game design document (we're also working on it). The team members have received it yesterday, but I thought that you can give us quality feedback, so please read it and post your comments here. Thank you. J, J and BUM
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Re: Untitled Platformer - Game design, ideas, etc
[Re: George]
#321428
04/29/10 06:07
04/29/10 06:07
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Joined: Sep 2003
Posts: 9,859
FBL
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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The game story and locations seem good to me, there are only a few things which I find a bit irritating. The current layout is like the big bang happens more or less in the 3rd part of the game while the 4th part seems only to be some kind of finishing off the story. There might be a lack of suspense in the last part of the game.
The battle against BUUM happens rather soon, and the final fight is only against his degenerated by far less powerful form again. For a final battle I would expect to see him tranform to BUUM after being smashed the first time, and he should quickly transform back to his frog form after BUM has been beaten as well.
This intereferes with the swamp storyline, yes, but the swamp does not feel right there anyway. For some evil villain I would expect to see the final battle at some dark and sad place, like a rotten castle which falls apart after his defeat.
A swamp level I expect earlier in the game while on the way to rescue. this would defeat the purpose of a swamp castle, though...
Well just some input.
Last edited by Firoball; 04/30/10 07:46.
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Re: Untitled Platformer - Game design, ideas, etc
[Re: FBL]
#321703
05/01/10 16:55
05/01/10 16:55
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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I think that this has been overlooked & that we could fix it with simple character expansion. In one of the story versions BUM & BUUM were two different characters- you first encounter BUM & then you have a final fight with his boss, BUUM. Maybe we could have SUM(Small Unfriendly Monster) & BUM (Big Unfriendly Monster) If you look at it, that could potentially solve this problem. SUM would be the kidnapper, player would have his first fight with SUM in mansion, then he would fight with BUM in the castle and, when BUM escapes, the final battle would be at the swamp, with BUUM (BUM high on chemicals). Swamp & swamp castle are very important parts of the story since they give a clue to the main villain origin as a frog & once BUUM turns to BUF you know that everything is over.
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