#include <acknex.h>
#include <sounds.c>
SOUND* tas1 = "t1.OGG";
SOUND* tas2 = "t2.OGG";
SOUND* tas3 = "t3.OGG";
SOUND* tas4 = "t4.OGG";
SOUND* tas5 = "t5.OGG";
SOUND* tas6 = "t6.OGG";
SOUND* tas7 = "t7.OGG";
SOUND* tas8 = "t8.OGG";
SOUND* tas9 = "t9.OGG";
SOUND* tas10 = "t10.OGG";
function ton(var moise)
{
switch (moise){
case 2: snd_play(tas1,100,0); break;
case 3: snd_play(tas2,100,0); break;
case 4: snd_play(tas3,100,0); break;
case 5: snd_play(tas4,100,0); break;
case 6: snd_play(tas5,100,0); break;
case 7: snd_play(tas6,100,0); break;
case 8: snd_play(tas7,100,0); break;
case 9: snd_play(tas8,100,0); break;
case 10: snd_play(tas9,100,0); break;
case 11: snd_play(tas10,100,0); break;
default: beep();
}}
function main()
{
video_set(640,480,NULL,2);
video_window(0,vector(640,480,0),1,"Taster");
tester();
var scanlast=0;
while(1)
{
while(key_lastpressed==scanlast){wait(1);} //wird eine andere Taste gedrückt
ton(key_lastpressed); //spiele Ton ab
scanlast=key_lastpressed;
wait(1);}}