It must have downsides, but nevertheless a combination with polygons may be a perfect match. Certain things are not easy to make with polygons but are with this tech, and so is the other way around.
The ideal game editor conveniently gives a list of render methods to apply on your objects
. If you want unlimited dots for grave detail, then you can't have transparency. But you can add transparent polygons to the parts that should be transparent, and leave a gap in the unlimited dots...