It must have downsides, but nevertheless a combination with polygons may be a perfect match. Certain things are not easy to make with polygons but are with this tech, and so is the other way around.

The ideal game editor conveniently gives a list of render methods to apply on your objects laugh. If you want unlimited dots for grave detail, then you can't have transparency. But you can add transparent polygons to the parts that should be transparent, and leave a gap in the unlimited dots...


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