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Re: Geometric LOD
[Re: Blattsalat]
#31502
07/31/04 21:14
07/31/04 21:14
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
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OP
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
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Quote:
1.) lod on geo is very important (at least for me) when modeling cities or huge landscapes. I create 3 lod stages of the buildings: a) full model and interior of the building b) just the outside shape of it (no interior at all) c) a very low poly version of the building (very small textures)
the code will replace all stuff when needed and so you can make huge levels with indoor (watch out for not wasting to much memory...it needs to be reloaded!!!).
I know the engine clips away everything not seen all alone....but this way you have way more control of it and the engine doesnt need to bother if to clip or not.
Thats exactly what I plan on doing so my guess is I will definately need an edition with Geometric LOD. I wish I could see an actual demo or an example of it in action so that I could see the difference. But that is ok, I'll be getting a better edition soon anyway. Thanks.
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Re: Geometric LOD
[Re: NITRO777]
#31503
08/01/04 03:17
08/01/04 03:17
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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If this is the only feature you need from the next higher version, you can do it yourself with c-script. Apply an action to each building and check its distance to the player. I saw some code in this forum, just search a bit.  -- slacer
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Re: Geometric LOD
[Re: slacer]
#31504
08/01/04 04:12
08/01/04 04:12
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
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Actually I don't think the coding part would be very difficult, that is why I had doubts that it was an actual feature. I guess my biggest challenge would be for finding the appropriate distances for each particular level, but it seems like that all could be configured into a skill variable. The problem I would worry about would be all those entites scanning for distance from player even when the player was not around might take too many cpu cycles, but I will look into coding it for myself. Quote:
If this is the only feature you need from the next higher version, you can do it yourself with c-script.
very true.
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