This may seem like a dumb question for someone who has been around gstudio as long as me, but I have never had any edition higher than GStudio standard.
My question is:(1)
What benefit does geometric LOD give? Just a better/more smooth clip of far away objects? Because quite frankly I havent been too excited about my edition's ability to clip out geometry in a smooth, believable way. Would having this "Geometric LOD" feature help me? I suppose I have used just about every clip range-fog-camera trick I could think of and I just havent been too lucky with clipping out objects gracefully, the engine seems to clip them out very abruptly so I was wondering if the "Geometric LOD" feature would help.
(Obviously I could just make three different meshes with low medium and high poly's and create and remove them based on distance from player so I assume that this feature in NOT talking about entity LOD)
Another question(2) I had was about running lights in fog. I havent seemed to be able to make lights really stand out in thick fog, and was wondering if there were any good tutorials out there about thick fog/lighting. The type of effect I am looking for is say a bolt of lightning suddenly appearing in the thick fog, or an airplane's running lights in the fog. Will a higher edition help me with these types of problems?