Quote:

1.) lod on geo is very important (at least for me) when modeling cities or huge landscapes. I create 3 lod stages of the buildings:
a) full model and interior of the building
b) just the outside shape of it (no interior at all)
c) a very low poly version of the building (very small textures)

the code will replace all stuff when needed and so you can make huge levels with indoor (watch out for not wasting to much memory...it needs to be reloaded!!!).

I know the engine clips away everything not seen all alone....but this way you have way more control of it and the engine doesnt need to bother if to clip or not.




Thats exactly what I plan on doing so my guess is I will definately need an edition with Geometric LOD. I wish I could see an actual demo or an example of it in action so that I could see the difference. But that is ok, I'll be getting a better edition soon anyway. Thanks.