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Re: Unity 3 announced
[Re: ratchet]
#315058
03/12/10 23:58
03/12/10 23:58
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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umm... i could do it quite quickly actually... once you have a pipeline for your art assets for gs then your set, setting up such a terrain would be just a few hours in photoshop and a very handy shader that we use, same goes for the other models, few minutes to handle texture and shaders... the water is quite easy also, ofcourse it'd take some planning to make the scene still look good, good models alone wont do it...
i often thought of doing a similar scene but then reality bitch slapped me and i knew that it would just be another scene that wont be featured and only get a few comments, then no matter how breathtaking it MIGHT look, fade out of existence.. if someone really needs to see such quality then lookup hummels wavefield...
so i didnt bother and probably never will.. any scene i work on will be from my game, senseless making another demo
and yes, a new member of gs probably couldnt do that as fast as a new member to unity, that much i knw is true...
as said, with 3dgs its never a question of IF it can be done, the question is HOW to do it and by WHEN
Last edited by darkinferno; 03/13/10 00:09.
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Re: Unity 3 announced
[Re: darkinferno]
#315059
03/13/10 00:50
03/13/10 00:50
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Maybe people should make up a Unity vs 3DGS - Gameproject Battle.
Two teams, with the same assets, making the same game, in the same time amount, team one in 3DGS, team two in Unity.
Dexsoft could provide the art assets muahaha (i know, shameless method to get some great assets, i'm sorry :<)
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Unity 3 announced
[Re: Captain_Kiyaku]
#315079
03/13/10 08:58
03/13/10 08:58
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Maybe people should make up a Unity vs 3DGS - Gameproject Battle.
Two teams, with the same assets, making the same game, in the same time amount, team one in 3DGS, team two in Unity.
Dexsoft could provide the art assets muahaha (i know, shameless method to get some great assets, i'm sorry :<) Sounds like an interesting idea. I have something like this in mind for a long time. But my idea was a bit different: I want to make a scene like from a real game (indoor, outdoor or even both) and then I want to stress test it in different engines, compare fps, look and work flow. It would be interesting to see how much advantage a certain scene management brings, how shaders or models slow different engines down etc. Maybe this could be the real battle: We prepare some ready made scenes and try to implement them as good as possible in each engine to get most power out of it. I am sure there will be big differences. My guess is, that C4 will win the indoor race but outdoor I am not sure at all.
Models, Textures and Games from Dexsoft
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Re: Unity 3 announced
[Re: capanno]
#315103
03/13/10 11:47
03/13/10 11:47
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Wow, thanks for this link, looks really pretty. It renders very fast, about 120 fps on my pretty old system (Win7, 64 bit, 8 GB, GeForce 9800 GTX, Core 2 Duo E8500 3.2GHz). And I have Modo, Firefox, Email, Avast and Messenger running in background).
Models, Textures and Games from Dexsoft
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