maybe sth. like this:

while(1)
{
c_move (sprite, ...)
vec_set (vecTemp, sprite.x);
vec_sub (vecTemp, camera.x);
vec_to_angle (sprite.pan, vecTemp);
wait(1);
}


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com