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Terraforming approach #315082
03/13/10 10:12
03/13/10 10:12
Joined: Sep 2007
Posts: 1
Germany, Cologne
K
kehvil Offline OP
Guest
kehvil  Offline OP
Guest
K

Joined: Sep 2007
Posts: 1
Germany, Cologne
Hello,

not entirely new to gamestudio, I stumbled a while around and seeking for answers.

My question is, is there a way or an existing approach to have Terraforming in a level?
So if I have a hilly Terrain and want to flatten it or even dig holes.
I tried it with models in a small showcase, but due to larger maps it's restricting the performance.

Any thoughts?


One small step for mankind, a big step for me...
Re: Terraforming approach [Re: kehvil] #315100
03/13/10 11:37
03/13/10 11:37
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Hi, look into AUM. I don't remember the exact issue number; but there is an example with a rocket digging crater in terrain.


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