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DarkInferno
[Re: darkinferno]
#315154
03/13/10 15:33
03/13/10 15:33
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Joined: Mar 2009
Posts: 207
Erick_Castro
OP
Member
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OP
Member
Joined: Mar 2009
Posts: 207
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When you say "shooting mechanics" you refer to gun animation? If it is that, i am using the original animations. And using the shooting animation frames.
We have to understand that quake 2 is from 1998.For example, if you remember, the guns in Quake 2 doesnt have RELOADING animation. In that momment( 1998 ) it looked good.
About the Blaster damage power , you are right, it is working 50% of its original power. In the original version, Soldier dies when i shoot twice, in my version i have to shoot four times to kill him.
Thanks, friend.
Visit my site and download the models.
Last edited by Erick_Castro; 03/13/10 15:58.
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Re: DarkInferno
[Re: Erick_Castro]
#315158
03/13/10 15:58
03/13/10 15:58
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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you really need to stop opening a new topic everytime you have a updateon this project, just re-use the old ones.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: DarkInferno
[Re: Erick_Castro]
#315229
03/14/10 03:26
03/14/10 03:26
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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no, not animations, visual effects, sprites and particles are needed, they may seem like minor elements but they affect the 'feel' of the game, shooting mechanics as to do with how the gun 'feels' upon fire, every gun game has a different feel, it depends on:
- gun sound effect [u have this] - muzzle flash - firing animation [u have this] - tracer effect and speed/style of the tracer [alot of games tend to ignore this] - enemy hit effect - enemy reaction upon hit [u seem to have this] - hit sound effect
based on how the above is done, a game can have great to terrible mechanics, ofcourse some of them are optional also
Last edited by darkinferno; 03/14/10 03:27.
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