Gamestudio Links
Zorro Links
Newest Posts
Z9 getting Error 058
by jcl. 06/16/26 09:51
How to select between IB accounts by script?
by AndrewAMD. 06/13/26 15:44
Zorro tutorial ideas?
by AndrewAMD. 06/13/26 15:01
Zorro 3.01 recoded MMI function issue
by 11honza11. 06/13/26 11:40
Stooq now requires an API key
by AndrewAMD. 06/11/26 17:55
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (Quad, VoroneTZ), 3,544 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Student_64151, Koti, curry, DeepxKalsi, Samed
19219 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
MED - Add Frames in Bone-Animations #315162
03/13/10 16:10
03/13/10 16:10
Joined: Mar 2010
Posts: 2
S
Spikeone Offline OP
Guest
Spikeone  Offline OP
Guest
S

Joined: Mar 2010
Posts: 2
First of all, I searched in the Forum and the Manual for a solution but nothing could tell me what I'm doing wrong.
The problem is, that I'm using a modell with bones and tried to animate it. There for I added a Frame in the Frame Manager. After that I activated "Animate" and "Use Bone Animation" too. So I just moved a Bone and wanted to save that via the "Frame Manager" (like it was said in the Tutorial I read). Then I thought if I press play I would see both versions but only the last position of the Modell is saved, so if I make 10 Frames, it's every time the same. What am I doing wrong and is there already a thread which I hadn't found?

Thanks for every help.

Re: MED - Add Frames in Bone-Animations [Re: Spikeone] #315166
03/13/10 16:40
03/13/10 16:40
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
i guess you are forgetting the switch to next frame when animating.

add 10 frames, go to frame 1, then rotate a bone a bit, then go to frame 2 (by moving the bar below the med window), then rotate a little more... repaet this steps for the 10 frames.

then save the model and go to file->engine preview


3333333333
Re: MED - Add Frames in Bone-Animations [Re: Quad] #315172
03/13/10 17:23
03/13/10 17:23
Joined: Mar 2010
Posts: 2
S
Spikeone Offline OP
Guest
Spikeone  Offline OP
Guest
S

Joined: Mar 2010
Posts: 2
Damn, thank you, I only watched into the 3 editor windows and not the 3d view window and there it is animated >.>

Sry for this thread

Re: MED - Add Frames in Bone-Animations [Re: Spikeone] #315178
03/13/10 17:54
03/13/10 17:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
To see the animation in the 2D Views as well, go:
View --> 2D View --> Play Camera XY etc.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1