Hey,

I'm having some trouble with sending and receiving data, and finally narrowed it down to the some of the clients dplay_id not being set and read as 0.

When sending data from this client, the server reads the dplay_id as the unique id it should have, but when returning any data through this id the data is lost.

I currently have no entities in the level, and using dplay_unreliable set to -1, and can't find a way around this problem, so thinking it must be a bug.

Many thanks
MrGuest