Hello everyone, we are having some problems with the shader engine "specParallax.fx" not getting correctly working,
we have the latest version of the pro engine, and I think our problem is we do not know the specific position of each texture.
Could someone tell us exactly where are they located, and if they admit different bit resolutions?
We have tried putting the heightmap in the alpha channel of the normal texture, but without results.
We would need a scheme like that to make our way out of this maze
Text 1: [ Color(24bits) + Height Map(8bits) ] (32bits TGA)
Text 2: [ Normal(24bits) + LightMap(8bits) ] (32bits TGA)
Text 3: [ Specular(32bits) ] (32bits TGA)
thanks to all!