player = my;
c_setminmax(me);
vec_set(my.min_x,vector(-15,-15,-50));
vec_set(my.max_x,vector(15,15,50));
my.z = 60;
while (1)
{
player.pan -= 5 * mouse_force.x * time_step;
if(key_pressed(281)) //mouse right
{
ent_animate(my, "walk", walk_percentage, ANM_CYCLE);
walk_percentage += 7 * time_step;
walk_percentage %= 100;
if (walk_percentage < 10)
{
sounded_once = 1;
}
if ((walk_percentage > 50) && (sounded_once == 1))
{
sounded_once = 2;
ent_playsound(my, step2_wav, 70);
}
if ((walk_percentage > 95) && (sounded_once == 2))
{
sounded_once = 3;
ent_playsound(my, step2_wav, 70);
}
c_move (my, temp.x, nullvector, IGNORE_PASSABLE | GLIDE );
temp.x = movement_speed * (mouse_right)*0.6 * time_step;
}
else
{
ent_animate(my, "stand", stand_percentage, ANM_CYCLE);
stand_percentage += 5 * time_step;
}
wait(1);
}