Quest does work as much it should at this point ( leaving this out)
The font define was only for testing to see if it's something wrong with those I had defined straight to the objects. Result is still the same.
regards
walori
EDIT: All works now, appearently I had given questbook structure an invalid pointer which I created upon quest giving, it's a mystery though why engine didn't throw an error message for invalid pointer
Last edited by Walori; 03/15/10 11:03.