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120 objects max? oO #315413
03/15/10 11:31
03/15/10 11:31
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
hey guys. I make a trading card game at the moment and I use a lot of bmp's for that.

you know thinks like

BMAP* card01_b = "card01_b.bmp";
BMAP* card01_r = "card01_r.bmp";
BMAP* card02_b = "card02_b.bmp";
BMAP* card02_r = "card02_r.bmp";

etc. up to 50 cards.

the problem is. when there are more than 120 objects the engine has to load, it comes up with an error that it isn't able to load some bitmaps.

is there a maximum of 120 objects or something like that?

greetz roxas

Re: 120 objects max? oO [Re: Roxas] #315417
03/15/10 12:04
03/15/10 12:04
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
you could try to increase your nexus side, but since these are only bitmaps i'm not aware of any limitations. but i wouldn't load them the way you do, anyways. i'd have a look at arrays and structs for that.


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