hey guys. I make a trading card game at the moment and I use a lot of bmp's for that.

you know thinks like

BMAP* card01_b = "card01_b.bmp";
BMAP* card01_r = "card01_r.bmp";
BMAP* card02_b = "card02_b.bmp";
BMAP* card02_r = "card02_r.bmp";

etc. up to 50 cards.

the problem is. when there are more than 120 objects the engine has to load, it comes up with an error that it isn't able to load some bitmaps.

is there a maximum of 120 objects or something like that?

greetz roxas