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Re: SpecParallax.fx Questions!
[Re: Beker]
#315312
03/14/10 17:45
03/14/10 17:45
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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an unprofessional pro-version user? why to hell do people spend hundreds of dollar in an engine they can´t really work with? Dont use TGA, this format is to huge!-png and dds are better... texture entSkin1; // texture texture entSkin2; // normal map or lightmap texture entSkin3; // normal map on blocks
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Re: SpecParallax.fx Questions!
[Re: Beker]
#315423
03/15/10 12:48
03/15/10 12:48
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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everything explained in detail in manual. Older versions do not support shaders on blocks, which version do you use?
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