Go here and you will probably understand the problems behind texture mapping to objects other than a sphere. Or, maybe you will see some way to achieve it for all of us!!!
web page Also, for your card you may need to use: <bmap_to_uv> instead of <bmap_to__normals>. And you *might* not be able to pull off the projected tex in <TextureTransformFlags[2] =count3 | projected;>.
Eric