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Re: Compression & Encryption
[Re: ventilator]
#315661
03/17/10 23:42
03/17/10 23:42
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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3d ripper dx for dx9,
also one can read the pc ram and search for mdl signatures and rip from there? (i mean if you are worrying that they would search for the key in exe, they would do this too.)
So it doesnot really matter much. just make it to have good compression/speed ratio.
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Re: Compression & Encryption
[Re: TechMuc]
#315768
03/18/10 22:29
03/18/10 22:29
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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But: The key is always in the exe file. Putting the key in the executable is a bad idea. If you do this the choice of encryption algorithm does not play a role as the system itself is senseless. Provide a funtionality for entering the key via an api or via a textbox. All other methods are insecure.
Always learn from history, to be sure you make the same mistakes again...
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Re: Compression & Encryption
[Re: Uhrwerk]
#315770
03/18/10 22:42
03/18/10 22:42
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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you cannot expect player to input a key for the game to run. In fact it's even worse, when the user knows the key he/she can hack the resouces easier. Key HAS TO be in the exe.
In fact if the algorithm requires a key, some way other it will be used somewhere in your app, which if you look from this point, is always hackable.
It's rather more logical to use a harcoded function as key instead of a number/string.
Even after all this, files will be decrypted to ram, which defies the use of the encryption.
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