Same here. When my first projectile is fired, there's a jerk, when my first shield-hit-effect (model based) is fired, there's a jerk.
So I'm experiencing the same effect, even with preload_mode set to 3.
From the last posts (darkinfernos) I understand that the view-entity creation only needs to be done at startup once, and if you use the ent_create-for-one-frame method it needs to be once after every level_load?
But then the question remains: What does preload_mode actually DO, if it doesn't do what it says in the manual?
Last edited by Germanunkol; 03/19/10 08:58.