action Grasbewegung()
{
my.material = mat_alphatest; // Shader für Sortierung
ent_mtlset (my,mtl_animTree, 1); //Shader für Bewegung
var gras_angles;
var gras_speed;
set (my, PASSABLE);
// my.scale_x = 0.7 + random(2) / 3; // set different scales for the gras models
//my.scale_y = my.scale_x;
//my.scale_z = my.scale_x;
gras_speed = 3 + random(5);
while (1)
{
gras_angles += gras_speed * time_step; // allow the gras to weave
my.roll += 0.02 * sin(gras_angles);
wait (1);
}
}