Aris, could the Local string declaration issue be the problem?? I guess your looking into this now.

Also the 1800 frames of vertex animation in your models, JCL once commented this would require a large nexus.

Here's the thing I thought the nexus increase fixed the problem, because I have 6 mini games at beta3, ready to go to release candidate, with my publisher now. I use a nexus of 310 for all games. All games do not miss a beat on 3 computers here and 5 computers that the publisher has tested it on. With OS's XP, Vista, Windows 7 NO Crashes at all.

Needless to say I'm getting a bit edgy, or maybe a published game doesn't crash?
Aris, Have you tested a published game for the crash??
I can't do it here with standoff, because it doesn't crash on my systems.
Is there somewhere I can upload one of our games for you to test on your crashing system, (If I get the ok from my publisher.)

JCL.. Whats the go with the vertex animations of 1800 frames needing a large nexus, and could this multiplied by 2-3 different models all havinbg 1800 frames make the problem worse. (However we don't have any problems here in Australia, on 8 systems. Thats it!!! the Southern Hemisphere fixes the problem :-)

I dunno, keep on it Aris and JCL I believe you are getting very close.

I'll see if my publisher can test it on some more systems.

Jethro..

Last edited by Jethro; 03/25/10 06:58.