Ok, enough personal attacks.

There's some important things to be said here: John Carmack, technical director of "id Software" did indeed release the Quake II source code as open source. HOWEVER, all of the sounds, models, artwork, levels, etc. that make up the game are not free, and are still under copyright. To pass them around like this is to infringe on id's copyright.

As further evidence that Quake II (as a game) is indeed still commercial software, you can visit the official online id Software store, where you will clearly see that they still sell the full version game for a small price.


EDIT: I'm not intending that this post shoots down your game, Erick_Castro. There are ways that you can continue making your game and even pass it around without running into legal troubles.

For example, when you distribute the game, you can program it to read only the official Quake II PAK data files. That way, for people to play your game, all they have to do is copy their own Quake II data files into the game's directory and the game will automatically read it. If Gamestudio can't do this with scripts, you can always write a plugin that reads Quake II PAK files for you.

Another, simpler idea is to provide an installation utility that looks for the user's own Quake II directory (if they have one) grabs the Quake II data files, unpaks them, and places them into your game's folder for use in the game.

Last edited by Redeemer; 03/25/10 17:07.

Eats commas for breakfast.

Play Barony: Cursed Edition!