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2.5D Platformer Engine/Movement Scripts #316563
03/24/10 22:34
03/24/10 22:34
Joined: Mar 2010
Posts: 14
Queensland, Australia
C
CoburnDomain Offline OP
Newbie
CoburnDomain  Offline OP
Newbie
C

Joined: Mar 2010
Posts: 14
Queensland, Australia
Hi everyone,

I'm working on a 2.5D Platformer using GameStudio 7.x (A7). The game itself features a 2.5D environment (like Smash Bros Melee' Adventure mode), only without the fighting.

Currently, I have managed to code the camera for testing purposes as an static camera, running on the X and Z axis, where Y does the zoom-in/zoom-out feature. In turn, I'll be using this to 'follow' the player left and right.

I was wondering if anyone would be able to code a 2.5D Platforming script that I can assign to the player model.

All I would need is the basics - Collisions (stopping when hit objects, slopes, etc), Movement (X axis) and Gravity (Jump/Fall). I can expand on it later. laugh

Of course, you'll be credited. laugh If you need more info, please drop me a PM or just ask me in this thread.

Cheers in advance!

Re: 2.5D Platformer Engine/Movement Scripts [Re: CoburnDomain] #316612
03/25/10 14:38
03/25/10 14:38
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
hm.. there is an open source 2.5d space shooter wink

but which engine version do you want to use for that?

Last edited by Rei_Ayanami; 03/25/10 14:56.

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